LiveCode LessonsHow To - LiveCode Mobile Tasks LiveCode Mobile TasksHow do I implement a multi-touch pinch motion?

How do I implement a multi-touch pinch motion?

The pinch motion that you find in many iPhone apps is known as a 'gesture'. Apple don't provide support for specific gestures such as pinch leaving us as developers to implement them ourselves from touch messages. This does mean we have to do a little math but we'll work through that together in this lesson.

The pinch gesture is often used to shrink and grow items like photos. In this lesson we'll use the pinch gesture to scale a plain graphic.

* The image scaling algorithms in Rev have not been optimized for the iPhone yet meaning that dynamic image scaling is quite slow on the device. So in this example we are scaling a graphic which is very fast.

Attached Files

Setup our stack

Setup our stack

1) Create a new stack, name it and save it

2) Stop the stack from being resized

3) Set the width and height of the stack to 320 x 460

Add the graphic we're going to resize together

Add the graphic we're going to resize together

1) Create a square graphic

2) Set its name to 'square'

3) Make the graphic 'opaque'

4) Go to the colors & patterns inspector and set the 'backgroundColor' to one you like

Basic Multi-touch Message

We're going to leave the interface for a moment and look at the basic messages we receive from Rev when touches start, end and move.

on touchStart pTouchId

# Sent each time a new touch is started

end touchStart

on touchEnd pTouchId

# Sent each time a touch ends

end touchEnd

on touchMove pTouchId, pX, pY

# Sent when any touch moves

end touchMove

If a user places two fingers on the device, two touch starts messages will be sent to you stack. You will also be sent a touch ID so you can tell they are different.

The Final Script

Copy this script to the card or stack.

1) Looks for two touches

2) Calculates the distance between the two touches to work out if they are getting closer or further away

3) Scales the image according to the distance of the two touches,

local sTouchArray, sFRAMEWIDTH, sFRAMEHEIGHT

on touchStart pId

# Store the staring width and height of the graphic

put the width of graphic "square" into sFRAMEWIDTH

put the height of graphic "square" into sFRAMEHEIGHT

end touchStart

on touchEnd pId

# When the touch end remove the ID from the array tracking all our touches

delete variable sTouchArray[pId]

end touchEnd

on touchMove pId, pX, pY

# First thing we want to do is store the start point of the touch

# If this is the first move message for a given touch lets store

# it in our array

if sTouchArray[pId]["startloc"] is empty then

put (pX & comma & pY) into sTouchArray[pId]["startloc"]

end if

# We want to store the current position of the touch

put (pX & comma & pY) into sTouchArray[pId]["currentloc"]

# If we know there are two touches on the screen we know that the

# user is performing a pinch

if the number of lines of the keys of sTouchArray is 2 then

# First lets get the current location of the two touches

put line 1 of the keys of sTouchArray into tPointOne

put line 2 of the keys of sTouchArray into tPointTwo

# Get the start positions of the two touches. If the know the start

# and current positions of the two touches who can calculate if the

# touches are getting closer of further from each other

put sTouchArray[tPointOne]["startloc"] into tStartLoc1

put sTouchArray[tPointTwo]["startloc"] into tStartLoc2

if tStartLoc1 is not empty and tStartLoc2 is not empty then

# Calculate the two distances. Distance at the start between two touches and the

# distance between the two touches now

put resizeDistance(tStartLoc1, tStartLoc2) into tStartDistance

put resizeDistance(sTouchArray[tPointOne]["currentloc"], sTouchArray[tPointTwo]["currentloc"]) into tCurrentDistance

# Now that we have the data we can resize the graphic

resizeGraphic tStartDistance, tCurrentDistance

end if

end if

end touchMove

function resizeDistance pLoc1, pLoc2

# Using basic trig we calculate the distance between two points

put item 2 of pLoc1 - item 2 of pLoc2 into dy

put item 1 of  pLoc1 - item 1 of pLoc2 into dx

put sqrt((dy*dy) + (dx*dx)) into tDistance

return tDistance

end resizeDistance

on resizeGraphic pStartDistance, pNewDistance

# Work out the percentage change between the old and new image

put round((pNewDistance / pStartDistance) * 100) into tPercentage

# Store the original location of the graphic

put the loc of graphic "square" into tLoc

# Calculate the new width and height

set the width of graphic "square"  to round(sFRAMEWIDTH * (tPercentage / 100))

set the height of graphic "square" to round(sFRAMEHEIGHT * (tPercentage / 100))

set the loc of graphic "square"  to tLoc

unlock screen

end resizeGraphic

 

Test in the Simulator

Test in the Simulator

1) Load the stack into the simulator

2) Hold the 'alt' key to bering up the multi-touch pointers (two grey circles in the screenshots above)

3) Click and drag to simulate touches moving apart / closer. The square will shrink and grow accordingly.

3 Comments

Jack

Does LiveCode support the use of the alt key when trying to simulate multitouch in the simulator? I cannot get it working. Thanks.

Hanson Schmidt-Cornelius

Hi Jack,

yes you can simulate multi-touch pinch using the alt key in LiveCode on the iOS simulator. If you download the sample stack that accompanies this lesson and run it without modification, then you should get the results shown in the last section of the lesson. The white circles are the locations at which the two touches are simulated.

Kind Regards,

Hanson

Chipp Walters

Looks like you're missing a lock screen in your resizeGraphic handler.

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